Procedural city blocks · Buildings, cars, and props are procedurally built from primitives at scene-build time. Each block has a multi-story building (random height, pastel body, blue windows) at center; vehicles park on streets; cones and signs at block corners. Pivoted away from Kenney CC0 packs after URP material conversion proved a rabbit hole.
variation-a.png colormap atlas, and Unity 6's URP auto-import preserves neither — every imported mesh rendered as plain white.height / 1.4, columns = width / 1.4, each window a small blue cube embedded 0.06 units into the face.BoxCollider sized to the combined body+roof bounds. The hole's absorption logic only cares about XZ overlap with the building's footprint, so any internal structure is invisible to gameplay.BoxCollider sized to combined bounds.